Video preview https://youtu.be/4y5COP-Ivjs
The character is rigged on unique skeleton UnrealEngine 5 and for Unity in separate mesh packages. Unity asset contains HDRP/URP packs(read the help file howto_activate_renders inside Shaders folder, follow the instructions for applying).The pack contains 4 Unity/4 Unreal prefabs from 2 triangulated mesh sets: Monster2_Full_01 - faces 54090 verts 27271 tris 54090Monster2_Full_02 - faces 51132 verts 25794 tris 51132
PBR Textures 4096pix .png(down to 1024х1024):60(+14 on my patreon.com/3deeper) unreal: BaseColor, Opacity, Subsurface Scattering, Emissive, Normal, OcclusionRoughnessMetallic.89(+19 on my patreon.com/3deeper) unity: ambient occlusion, base color, opacity, emissive, mask map, metallicSmoothness, normal, scattering.
All the parts are color customizable. It's desirable to use a shader with two-sided display of polygons(one's included).
The model contains 32 animations for unreal and 32 for unity. Walk_Forward, Step_Left, Step_Right, Fly_Short, Fly, Ground_Spit, Sting_Bite, Ground_Sting_Wheel, Run, Howl, Go_Back, Ground_Death2, Ground_Death1, Hit1, Idle1, Hit2, Double_Sting_Together, Sting_Wheel, Right_Up_Sting, Double_Sting, Sting, Fly_Spit, Ground_Hit, Idle2, TakeOff, Landing, Fly_Death2, Fly_Forward, Fly_Back, Fly_Left, Fly_Right, Fly_Death1.
LOD information (count, number of levels) Yes(Unreal tested).
5 Texture sets: Body, Brain, Jaw, Jaw_Above, Tongue.
Preparation time ~3 months.