Jeweled Pot - Main Character, Creature or Prop. Rigged with 9 animations(Pose,Sit, Stand, Run, Jump, Jump2, Super Jump, Stomp, Idle).
Everything done in Blender 3.0 - CyclesPot Dimensions: 1.86m x 1.88 x1.92
Body: 4,196 Tris/2,100 Verts 22 Accessories Total: 3,092Tris/1,856 VertsTop Ring: 648 Tris/360 VertsFace Rings: 192 Tris/120 VertsBottom Rings: 128 Tris/80 VertsFace Frame: 51 Tris/34 VertsBody Trim: 192 Tris/104 VertsGems: 64 Tris/24 Verts
TOTAL: 7,288 Tris/3,956 Verts
NOTES: Clean topology, proper Vertex Weights, no UV stretching on animations, correct rotation and orientation in all 3D Model files. Bone groups and bones named properly. The Accessories are all separate objects parented to bones and each other. I'll have an addition file for the materials.
.Blend File includes: All UVs for body and accessoriesLow Poly Model(Game Asset) with Game and Control Rig and 9 NLAsOriginal Low Poly Model with subdivide mod (no rig) The model can be subdivided as many times as needed for smoother edges in higher detailed games or if used as a main character.
.FBX for UE4 includes:FBX file for Mesh/RigFBX file for Animations
.FBX for Unity includes:FBX file for Mesh/Rig/Animations
Textures:4k on the body4k Rings and the inside faces2k on Frames/Trim
Let me know if there are any problems.Kintho.Artstation .com