|YOUTUBE|DISCORD|ARTSTATION|UNITY|
Iron Lady is a game ready fantasy character that I made for Unreal Engine and Unity.
Youtube Video Presentation:
Key Features :
My unique design (created in Zbrush)
Clean and quality model + rig
Cloth Simulation
2 mesh resolution (optimised lowpoly + high definition)
Rigged to UE5 Mannequuin (works with all Animations on market)
Gameplay Blueprint is included (you can play in editor)
Important
Renders made in Marmoset toolbag + raytracing, Screenshots in UE5 + Unity.
All images and videos were recorded using integrated gpu.
Join my Discord server for more discussions.
Technical Info
Body - 28,008 vertices 54,094 triangles
Simulated Cloth - 566 vertices 1.004 triangles (uses proxy in UE)
Sword - 1.266 vertices 2.524 triangles
6 Materials : 3 for Armor 2 Cloth 1 Sword
Body,Cloth,Sword:2K textures : 2048x2048 px
BaseColor, Normal OpenGl, AO
AlbedoTransparency, MetallicSmoothness, Normal Opengl, AO for Unity
Rig - based on UE5 Manny mannequin
Skeleton is clean - no bones added or removed.
The model is fully compatible with UE5 mannequin, works with any compatible animaiton and can be easely replaced.
Tested with
Game Animation Sample
Standard 3rd person template animations
Echo Animations
Unreal Engine Project
Supported version 5.0 up to 5.5
All UE5 mannquin animations are included Manny+Quinn.
Basic gameplay blueprint is included with modular system.
Physical body and Cloth is well configured and ready for simulation.
Unity Project and compability
Project build on Standart render pipeline.
Animations of Mannequins included.
2021.3 +
Suports SRP, URP, HDRP.
FBX package Includes:
FBX rigged quad meshes ready for importing to UE + Unity
body_LowPolybody_MidPolyCloth Meshes - front, back (with and without proxy)
Blender File
Rig setup (without control rig)
Quad meshes + modificators
Ready for exporting
Thanks!