3D model of a ancient humanoid head. Humalien
Polycount: 24,451 triangles. 12,314 vertices.
Texture resolution: 8k and 4k (8k Albedo, Roughness, Normal (OpenGL), Ambient Occlusion) (4k RGB mask)
Format: .fbx .obj .blend
Dimensions: Height 17,8m. Witdh 9,6m. Depth 11,8m.
UVs: Unwrap eyes overlap.
The mesh is open, meaning that under the neck there is a hole/no faces. Suitable for both games, movies and render engines.
The showcased pictures of the model is rendered in blender.
The cave render is done in Unreal engine and is only showing a case a of use you will ONLY get the 3d model.