DESCRIPTION

Update(June 2025):-FBX file was added.(GriffinAllAnimFBX.zip)

3D model and animations of Griffin.

This product is primarily designed for Blender users, with the Blender file (.blend) as the main asset.

For game engine integration, you'll need to export the model as FBX format.

Detailed step-by-step instructions for exporting from Blender and importing into various game engines can be found here:

Game Engine Import Guide:

https://eizouasobi.blogspot.com/2019/01/how-to-use-in-game-engine.html

Animation Names10-30 loop Idle140-60 Soar100-130 loop FlapForward140-170 loop GlideForward180-210 loop GlideRight220-250 loop GlideLeft260-290 loop Idle2300-330 loop WalkForward340-370 loop WalkRight380-410 loop WalkLeft420-450 loop Hover460-490 HoverKick500-530 HoverHit540-570 loop GlideFall580-595 Landing610-640 loop FlapRight650-680 loop FlapLeft690-720 loop FlapUp730-760 loop FlapDown770-800 FlapKick810-840 FlapHit850-880 FlapBeakAttack890-920 loop GlideUp930-960 loop GlideDown970-1000 GlideKick1010-1040 GlideHit1050-1080 GlideBeakAttack1090-1120 GlideLookAround1130-1145 JumpForwardStart1170-1200 JumpLeft1210-1240 JumpRight1250-1265 JumpBackStart1290-1320 JumpAttack1330-1360 loop SneakForward1370-1400 loop SneakRight1410-1440 loop SneakLeft:1450-1480 loop SneakBack1490-1520 WalkBeakAttack1530-1540 WalkJumpStartRightFoot1570-1580 WalkJumpStartLeftFoot1610-1640 WalkJumpRightFootAttack1650-1680 WalkJumpLeftFootAttack1690-1720 loop JumpFall1730-1760 JumpFallAttack1770-1800 JumpFallBeakAttack1810-1825 WalkSoarRightFoot1870-1885 WalkSoarLeftFoot1930-1960 loop SidestepRight1970-2000 loop SidestepLeft2010-2025 LieDown2030-2060 loop Sleep2065-2080 StandUp2090-2140 Death2150-2200 Rebirth2210-2240 Cry2250-2280 Eat2290-2330 Grooming2340-2370 LookArond2380-2410 loop FallForward2420-2450 loop FallRight2460-2490 loopFallLeft2500-2530 loop DiveFast2540-2570 loop Dive2580-2610 loop DiveSpinRight2620-2650 loop DiveSpinLeft:2660-2680 SitDown2690-2720 SitDownLookAround2730-2760 loop SitDownIdle2770-2800 SitDownCry2810-2830 StandUp2850-2890 SitDownGrooming2900-2925 SitDownSoar2970-3000 loop RunForward3010-3040 loop RunRight3050-3080 loop RnnLeft3090-3105 RunSoarRightFoot3150-3165 RunSoarLeftFoot3210-3220 RunJumpStartRightFoot3250-3260 RunJumpStartLeftFoot3290-3320 RunJumpRightFootAttack3330-3360 RunJumpLeftFootAttack3370-3400 RunBeakAttack3410-3440 RunHit3450-3480 loop WalkBackLeft3490-3520 loop WalkBackRight3530-3560 loopWalkBack3570-3600 loop HoverRight3610-3640 loop HoverLeft3650-3680 loop HoverUp3690-3720 loop HoverDown3730-3760 loop HoverBeakAttack3770-3800 WalkHit3810-3840 IdleHit3850-3880 IdleBeakAttack3890-3920 IdleKick3930-3980 Eat23990-4040 StandFlap4050-4100 Grooming24110-4140 loop TurnRight4150-4180 loop TurnLeft4190-4220 loop SneakTurnRight4230-4260 loop SneakTurnLeft4270-4300 loop SneakWalkBackLeft4310-4340 loop SneakWalkBackRight4350-4380 loop SneakWalkBack4390-4420 WalkBackHit4430-4460 WalkBackBeakAttack4470-4500 IdleToWalk4510-4540 IdleToWalkRight4550-4580 IdleToWalkLeft4590-4620 IdleToWalkBackLeft4630-4660 IdleToWalkBackRight4670-4700 IdleToWalkBack4710-4740 IdleToRunForward4750-4780 IdleToRunRight4790-4820 IdleToRnnLeft4830-4860 IdleToTurnRight4870-4900 IdleToTurnLeft4910-5010 loop LongIdle 5020-5050 loopJumpFallForward5060-5090 loopJumpFallBack5100-5115 WalkBackSoarRightFoot5160-5175 WalkBackSoarLeftFoot5220-5320 LongLandng5350-5380 IdleRightFootAttack5390-5420 IdleRightFootAttack5430-5440 IdleToSneak5450-5480 loop SneakIdle5490-5500 SneakToIdle5510-5540 WalkBackRightKick5550-5580 WalkBackLeftKick

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Griffin eagle flying in air 3D model

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File formats
BLEND
Blender<br />Version: 2.83 - Renderer: Cycles<br />File Size: 77.1 MB
PNG
PNG | 2 files<br />File Size: 159 MB
FBX
Autodesk FBX<br />File Size: 81.7 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
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No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
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UVs & naming
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UV unwrapped model
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Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
Information and details shared directly by the model's designer.
3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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42322 polygons
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/ 77601 vertices
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