DESCRIPTION

Low polygonal game ready animated model of Goblin Baron in 3D Max file version 2009.

This character is combination of ranged and melee unit.

"Light" means rigged but not animated character in 3D MAX 2009.
There are no Character Studio BIP animation clip in the pack as well.
But animated FBX file is included.

OBJ are included.

Unity asset included

Unreal Asset included.

Character has 92 animations.

I used Character Studio 3D MAX to make animations.

Here you can find animations preview: http://youtu.be/LeVlQ2zru3E

Model with armor and 2 pairs of all weapons has 11,281 (4,879 LOD)polygons, 22,940 (9,432 LOD) triangles and 11,789 (10,082 LOD) vertexes.

Armor combined from from 6 parts: helmet, shoulder armor, leg armor, gloves, chest armor and belt. Model has 2 swords and 2 bows, quiver with arrows, hair, beard and mustache. Each part can be removed/hided.

Rig has 64 bones.

Textures: diffuse, specular, opacity and normals maps.

TIF file format 2048X2048, 1024x1024 and 512x512

There are 3 different color textures for goblin body, armor, weapons and hair parts.

Unreal Technical Details:

Scaled to Epic skeleton: Yes

Rigged: Yes

Rigged to Epic skeleton: Yes

Animated: Yes

Lods: No

Number of characters: 2 basic character blueprints, 13 "skeletal meshes" including body, hair parts, armor, animated bow...

Vertex counts of characters: 11,789 including weapons and armor.

Number of Textures: 32 diffuse, specular, opacity (in color alpha) and normals.

Texture Resolutions: 2048X2048, 1024x1024 and 512x512

Number of Materials and Material Instances: 6 Materials 15 instances.

Number of Animations: 92 animations for combat and general moves and 12 bow animations.

Animation types: "on place" animations.

Supported Development Platforms: PC / MAC / XBox1 / PS4

Platforms Tested: PC

Documentation Included: Yes

Important: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic "made by hand").

7 different color textures for body skin.

3 different color textures for hair parts.

3 different color textures for armor parts.

3 different color textures for weapons.

Original 3D MAX files with rigged character in T-pose included.

There is no animations blueprint included, sorry.

Animation list:

1. IDLE: 0 - 100 fr.,

2. boring: 101 - 226 fr.,

3. Disappoined: 227 - 332 fr.,

4. Drinking: 333 - 433 fr.,

5. Eating: 434 - 554 fr.,

6. Explanation: 555 - 600 fr.,

7. Jump_standing: 601 - 676 fr.,

8. Looking_around: 677 - 853 fr.,

9. Pick_object: 854 - 894 fr.,

10. pointing_A: 894 - 954 fr.,

11. Say_No: 955 - 1005 fr.,

12. Shrugs: 1006 - 1051 fr.,

13. Talking_A: 1052 - 1097 fr.,

14. Talking_B: 1098 - 1248 fr.,

15. warning: 1249 - 1309 fr.,

16. waving: 1310 - 1355 fr.,

17. yawn: 1356 - 1441 fr.,

18. Climbing_ladder: 1446 - 1486 fr.,

19. Crouching: 1492 - 1592 fr.,

20. falling_down: 1597 - 1637 fr.,

21. Jump_runing: 1642 - 1682 fr.,

22. Run: 1687 - 1713 fr.,

23. Swimming: 1718 - 1748 fr.,

24. 1Hwapons_back: 1753 - 1793 fr.,

25. 1Hwapons_ready: 1794 - 1834 fr.,

26. 1HCOMBAT_mode: 1835 - 1885 fr.,

27. 1H5X_Combo: 1886 - 1981 fr.,

28. 1H360Jump_swing: 1982 - 2027 fr.,

29. 1H360RightJump_Smash: 2028 - 2098 fr.,

30. 1HDodgeJump_Backward: 2099 - 2124 fr.,

31. 1HDodgeJump_Left: 2125 - 2150 fr.,

32. 1HDodgeJump_Right: 2151 - 2176 fr.,

33. 1HHitfrom_back: 2177 - 2212 fr.,

34. 1HHitfrom_front: 2213 - 2248 fr.,

35. 1HHitfrom_left: 2249 - 2284 fr.,

36. 1HHitfrom_righ: 2285 - 2320 fr.,

37. 1HJump_Swing: 2322 - 2367 fr.,

38. 1HKnocked_backward: 2368 - 2409 fr.,

39. 1HDown_back: 2410 - 2450 fr.,

40. 1HRecoverfromknocked_backward: 2452 - 2493 fr.,

41. 1HKnocked_forward: 2495 - 2523 fr.,

42. 1HDown_forward: 2524 - 2564 fr.,

43. 1HRecoverfromknocked_forward: 2565 - 2597 fr.,

44. 1Hswordparrylow_front: 2598 - 2633 fr.,

45. 1Hswordswinghigh_left: 2634 - 2669 fr.,

46. 1Hswordswinghigh_right: 2670 - 2705 fr.,

47. 1Hswordswinghighstraight_down: 2706 - 2741 fr.,

48. 1Hswordthrust_mid: 2742 - 2777 fr.,

49. 1HCasual_walk: 2782 - 2818 fr.,

50. 1HCautious_walk: 2824 - 2863 fr.,

51. 1Hcombat_run: 2868 - 2890 fr.,

52. 1HStrife_leftt: 2896 - 2930 fr.,

53. 1HStrife_right: 2936 - 2970 fr.,

54. 1HWalking_back: 2976 - 3010 fr.,

55. 1HDiefall_backward: 3015 - 3148 fr.,

56. 1HDiefall_forward: 3153 - 3293 fr.,

57. 1HDieknocked_backward: 3298 - 3315 fr.,

58. 1HDieknocked_forward: 3320 - 3337 fr.,

59. ArcherputBow_back: 3342 - 3387 fr.,

60. ArchertakeBow_out: 3388 - 3433 fr.,

61. ArcherCOMBAT_mode: 3434 - 3509 fr.,

62. Archergetarrow_fromBack: 3510 - 3560 fr.,

63. Archer_charging: 3561 - 3591 fr.,

64. Archer_aim: 3592 - 3692 fr.,

65. Archer_shoting: 3693 - 3728 fr.,

66. ArcherDodgeJump_Backward: 3729 - 3754 fr.,

67. ArcherDodgeJump_Left: 3755 - 3780 fr.,

68. ArcherDodgeJump_Right: 3781 - 3806 fr.,

69. ArcherKnocked_backward: 3807 - 3848 fr.,

70. ArcherDown_back: 3849 - 3889 fr.,

71. ArcherRecoverfromknocked_backward: 3890 - 3930 fr.,

72. ArcherKnocked_forward: 3931 - 3959 fr.,

73. ArcherDown_forward: 3960 - 4000 fr.,

74. ArcherRecoverfromknocked_forward: 4001 - 4033 fr.,

75. ArcherHitfrom_back: 4034 - 4069 fr.,

76. ArcherHitfrom_front: 4070 - 4105 fr.,

77. ArcherHitfrom_left: 4106 - 4141 fr.,

78. ArcherHitfrom_righ: 4142 - 4177 fr.,

79. Archerchargebowup45_d: 4178 - 4193 fr.,

80. Archeraimingup45_d: 4194 - 4244 fr.,

81. Archerfireup45_d: 4245 - 4285 fr.,

82. Archer_Dying: 4286 - 4326 fr.,

83. ArcheraimfromLeft_toRight: 4331 - 4421 fr.,

84. ArcheraimfromUp_toDown: 4426 - 4516 fr.,

85. Archerstrife_left: 4522 - 4556 fr.,

86. Archerstrife_right: 4562 - 4596 fr.,

87. Archerwalk_Combat: 4602 - 4646 fr.,

88. Archerwalkgetarrow_fromBack: 4647 - 4692 fr.,

89. Archerwalk_charging: 4693 - 4738 fr.,

90. ArcherwalkAim_forward: 4739 - 4784 fr.,

91. Archerwalk_shoting: 4785 - 4830 fr.,

92. Archerwalking_back: 4835 - 4870 fr.,

REVIEWS & COMMENTS

See what other buyers think about this model - real feedback on quality,
accuracy, and usability.
View all
0
0
2
POLYVERTS
POLYVERTSCommunity member
This user is part of the CGTrader community
nice
BEST PRICE GUARANTEED
Found this model cheaper on another marketplace? Let our support team know - we’ll match it.

Goblin Baron Light Version Low-poly 3D model

Royalty Free License
Like this model to show appreciation to the designer.
See how many times this model was viewed.
Share this model to support the designer and boost their visibility.
File formats
OBJ
OBJ<br />File Size: 106 MB
MAX
Autodesk 3ds Max<br />Version: 2009 - Renderer: Default (Scanline) 2009<br />File Size: 106 MB
FBX
Autodesk FBX<br />Version: 2009<br />File Size: 106 MB
UASSET
UnrealEngine<br />Version: 4.18 - 4.20<br />File Size: 167 MB
UNITYPACKAGE
Unity 3D<br />Version: 5.1.1<br />File Size: 171 MB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
Learn more.
FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
Learn more
No unsupported objects
Unsupported objects:
- Lights
- Cameras
Learn more
Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
Learn more
Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
Learn more
Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
Learn more
No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
Learn more
Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
Learn more
Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
Learn more
Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
Learn more
UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
Learn more
UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
Learn more
Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
Learn more
Provided by designer
Information and details shared directly by the model's designer.
3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
Some external plugins were used to create the model. These may be required for full functionality.
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
11281 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 11789 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
Chat