This is Belial, it is a game-character/real-time character.
Polygon Count:Character is at the high limit of polycount for games with 85,162 tris without cloak and 96,544 with cloak. Lower side of the cloak is not rigged I left that part for cloth simulation. Head mesh has a shape key for smiling. You can pretty much Un-subdvide the model and get something round 20k tris, I plan to do this in the future.
Textures:Character has standard, Unity Metallic workflow and Unity HDRP textures.Textures consists of Color, Roughness, Metallic, Normal, AO. Additinally masks and thickness maps are used when needed.Head textures : 2kArm textures: 2kLeg textures: 2kCloak textures: 2kMouth textures: 512Eye textures: 512Curved dagger textures: 512Stiletto textures: 512Throwing knive textures:256
Rig:Native File is a blend file and model is rigged by rigify with some additional bones. Character's face is rigged. Arm and legs has IK and FK controls in Blender. But exports doesn't have those most you can get from export is correct deformation bones.
Export Formats: