The file contains two versions of ZBrush and Blender, both retaining the high model of level 3 subdivision. The total Tri count before subdivision is 13282.
The eyeball is independent, has no mouth, and is a non-closed solid model. The UVs have been developed and there is no material map.
In addition, the output files are in obj and fbx formats. obj is the low model before subdivision, and fbx is the high model after subdivision.