Low polygonal game_ready animated model of wizard woman in 3D Max file version 2009 minimum.
"Light" means rigged but not animated character in 3D MAX 2009.
There are no Character Studio BIP animation clips in the pack as well.
But animated FBX file is included
OBJ are included.
Unity Asset included.
I used Character Studio MAX to make animations.
This character has 38 animations.
Here you can see animations preview: http://www.youtube.com/watch?v=jYQCw_9NdsY
Model has 2298 polygons and 2213 vertexes.
Textures: diffuse, specular, and normals maps.
Textures are TIF file format 2048x2048 for wizard and 1024x1024 for staff.
Animation list:
1) Mcombatmode_A: 0 - 75 fr.,
2) Mdodgeto_left: 76 - 111 fr.,
3) Mdodgeto_right: 112 - 147 fr.,
4) Mmagichelix_spell: 148 - 218 fr.,
5) Mstaf_block: 219 - 254 fr.,
6) Mstaffearthquake_spell: 255 - 290 fr.,
7) Mstaff_Hit: 291 - 326 fr.,
8) Mstraightdown_hit: 327 - 362 fr.,
9) Mswing_right: 363 - 398 fr.,
10) Mtaking_hit: 399 - 434 fr.,
11) Mdying_B: 435 - 500 fr.,
12) Mcombatmode_B: 510 - 585 fr.,
13) Mduckbelow_swing: 586 - 621 fr.,
14) Mmagiclight_spell: 622 - 672 fr.,
15) Mmagicshot_stright: 673 - 708 fr.,
16) Mcombatmode_C: 713 - 788 fr.,
17) Mbuffspell_A: 789 - 839 fr.,
18) Mbuffspell_B: 840 - 930 fr.,
19) Mfireball_spell: 931 - 1006 fr.,
20) Mspellcast_A: 1007 - 1077 fr.,
21) Mspellcast_B: 1078 - 1113 fr.,
22) Mspellcast_C: 1114 - 1149 fr.,
23) Mspellcast_D: 1150 - 1185 fr.,
24) MDying_A: 1186 - 1226 fr.,
25) MStanding-Free_A: 1231 - 1331 fr.,
26) Mlooking_around: 1332 - 1508 fr.,
27) MStanding-Free_B: 1509 - 1609 fr.,
28) MDrinking_potion: 1610 - 1690 fr.,
29) M_kiss: 1691 - 1776 fr.,
30) Mmaking_potion: 1781 - 1811 fr.,
31) M_Run: 1816 - 1838 fr.,
32) Mjump_runing: 1843 - 1883 fr.,
33) M_walk: 1888 - 1938 fr.,
34) Mwalking_back: 1943 - 1978 fr.,
35) Mfalling_down: 1983 - 2023 fr.,
36) Mrunblow_A: 2028 - 2072 fr.,
37) Mrunblow_B: 2073 - 2117 fr.,
38) Mrunblow_C: 2118 - 2162 fr.,