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3D Leonardo Teenage Mutant Ninja Turtle
-----------------GENERAL-----------------
- Model is built to real world scale.
- Units used: cm, model is 1.84 cm tall.
- Scene objects are groups.
-----------------GEOMETRY-----------------
- Originally mash was build in Zbrush : high poly -7.1 mili, low poly 6.9k that mash is included with applied textures on it
- The scene has been created in Maya 2018 with Arnold 5.1
- In the Maya Arnold lighting and hypershade are organized cleanly with proper name on it
- All textures are applied (set project required in texture folder)
- Textures included are 8K (Body), 4K (other textures)
- Displacement maps are also applied with normals in the same time but can be switched to normal only
Maya scene hasPolygons: 183.537Vertices: 184.583
-----------------CHARACTER PARTS-----------------
-Body-eyes-belts on the body-belt-cloth skirt-Katana(blade,handle,protector,tip)-bandage face(mask)-bandages body-case(belts,locks)-shurikens-mounts-Tongue-Jaw down-Jaw up-Tongue
----------------- TEXTURE TYPE -----------------The textures are hand made in SUBSTANCE PAINTER-Base color-Normal-roughness-Metalness-Scattering-Displacement(Height)
-----------------TEXTURES FORMAT-----------------
mixPNG,EXR,TIF,PSD
!!!!!!!!!!!!!!!!!!!WARNING!!!!!!!!!!!!!!!!!!1)This is my first character, so there is one issue- each UV shell has separate mapping on UV
2)nClothe have not been applied to the skirt and other fabrics
Thanks
REVIEWS & COMMENTS
accuracy, and usability.
