Learn more
- Lights
- Cameras
Learn more
Learn more
Learn more
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
1/14
Kennzeichnungsweste style identification vest — game-ready and production 3D asset for GTA / FiveM and simulation.
Import vest_source.blend into Blender to tweak materials and export custom FBX if needed.
For GTA / FiveM: use the FBX; match skeleton/attach point with your character rig (vest is a non-skinned overlay — small adjustments may be needed to fit specific EUP body shapes).
Mesh type: single mesh with clean quads/triangles and game-optimized topology (non-rigged prop; designed to sit over character jackets).
UVs: non-overlapping, packed for 4K textures.
Texture resolution: 4096×4096 (base Albedo + Normal + Roughness + AO).
Materials: Principled PBR (Blender) / Standard PBR (Unity/Unreal). Materials separated by logical parts (main fabric, reflective stripes, velcro name panels, radio pockets).
Scales & units: exported in centimeters; origin at base of back; recommended import scale noted in doc.
LOD: optimized low and high mesh included (ask seller for extra LODs if needed).
Polycount: optimized for real-time use — suitable for FiveM/GTA roleplay servers. (See included doc for exact counts.)
Compatibility: Blender, Maya, 3ds Max (via FBX), Unity, Unreal Engine, and GTA/FiveM mod pipelines.
Licensing note: Standard CGTrader commercial/royalty-free usage recommended — contact seller for studio/extended licenses.
Set material shader to PBR (Metalness/Roughness workflow) and assign textures to the corresponding slots.
Use the included “name patch” texture layers for easy rebranding (PNG with alpha).
If using as an in-game wearable, test in a local server first — small scale/pivot adjustments are common between engines.