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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Update 2.1 - Added Unreal Engine 5.6-5.7 project with clothing rig and skinning adapted to the original male Manny rig (UE5). A demo animation is included.
Update 2.0 - Parametric garment, fits onto any body shape in MetaHumanCreator! Add File OA_SciFi_PS_p1.mhpkg
Metahuman Tutorial for UE 5.6 -https://www.youtube.com/watch?v=KFyQcL1xYEY (In UE 5.6.1 normal maps display correctly by default, so no additional material adjustments are required.)
MetaHuman Techwear Outfit is a parametric outfit asset created for MetaHuman characters. It is capable of resizing with your character in MetaHuman Creator in Unreal Engine. It consists of a Sci-Fi Pants, and Sneaker, but they are all one outfit as opposed to separate pieces. However, you can divide the project into parts (Pants, Sneaker) Watch the attached video how to do it!
Video presentation: https://www.youtube.com/watch?v=uRlBmP77SW4
Please note that the video shows a complete set of Sci-Fi clothing!
The package includes:
SciFi_Pants_p01 (Rigged); SciFi_Sneaker_p01 (Rigged);
Optimized Game Ready 3D model for game engines and animation.
UE version project of the engine 5.6-5.7 and above;
Blender 4.4 project with customized materials and Rigs (UE5 Rig);
In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.
Rigging and Skinning 3d model;
Included textures in sizes 4096;
Video tutorial;
SciFi_Pants_p01 - Verts 7,103; Tris 14,097;
SciFi_Sneaker_p01 - Verts 1,374; Tris 2,708;
Question: The clothing in the .mhpkg file is a single mesh, can it be split into parts? Answer: Yes, the clothing comes as a single mesh in .mhpkg, but after creating the MetaHuman, you can split it into parts (like jacket, helmet, pants). To do this, select the mesh in the clothing folder and remove unwanted parts via material slots. The parts were originally separate in Blender, just exported together.Watch the detailed video tutorial on splitting clothing.
Please follow the instructions(for UE 5.6) to successfully import the outfit with the correct textures:
1) Create a folder called Outfits and a subfolder SciFi_PS_p1. In this way Outfits\SciFi_PS_p1
2) Transfer the file - OA_SciFi_PS_p1.mhpkg to the created folder - SciFi_PS_p1
3) Transfer the WL (WI_OA_SciFi_PS_p1) file to MetaHumanCreator (Watch the video tutorial!)
4) In UE 5.6.1 normal maps display correctly by default, so no additional material adjustments are required.
After generating your MetaHuman:
Import the MetaHuman into your UE project.
Open the scene with your MetaHuman — clothing will display correctly without changing any materials.