DESCRIPTION

Modeled to scale with named parts, materials, textures, with parts of the armor grouped with groups named. Armor is made of polygons, parts of the sword guard are nurbs. Render Layers included for wireframe, beauty pass, and ambient occlusion. Rendered in Maya 2013 Mental Ray.

Lights, cameras, global illumination included

Downloaded Product includes the following:

  • Sword - (textured)
  • Short Sword - (textured)
  • Helmet - (textured)-Armor - (textured)

Geometry:Quads: 640761Tris: 1278293

Render settings:Mental RayCamera: NormalLights: 1 area, 1 directional, physical sun and skyShadows - on, raytrace, final GatherReflections - onQuality: Lanczos

40 materials64 textures (38 Diffuse, 26 Bump)

Every piece of the armor is modeled, no displacements or normal maps

NOTICE Few parts of the Sword is nurbs objects and I have found that some programs appear to have problems processing them and don't show up. Armor itself works fine.

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Samurai Armor Red Sanada Clan 3D model

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File formats
OBJ
OBJ | 2 files<br />File Size: 239 MB
MA
Autodesk Maya<br />File Size: 173 MB
OTHER
Other | 4 files<br />File Size: 531 MB
FBX
Autodesk FBX<br />File Size: 119 MB
DAE
Collada<br />File Size: 120 MB
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640761 polygons
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/ 697147 vertices
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