Modeled to scale with named parts, materials, textures, with parts of the armor grouped with groups named. Armor is made of polygons, parts of the sword guard are nurbs. Render Layers included for wireframe, beauty pass, and ambient occlusion. Rendered in Maya 2013 Mental Ray.
Lights, cameras, global illumination included
Downloaded Product includes the following:
Geometry: Quads: 640761 Tris: 1278293
Render settings: Mental Ray Camera: Normal Lights: 1 area, 1 directional, physical sun and sky Shadows - on, raytrace, final Gather Reflections - on Quality: Lanczos
40 materials 64 textures (38 Diffuse, 26 Bump)
Every piece of the armor is modeled, no displacements or normal maps
NOTICE Few parts of the Sword is nurbs objects and I have found that some programs appear to have problems processing them and don't show up. Armor itself works fine.