Samurai Armor Red Sanada Clan 3D model

Modeled to scale with named parts, materials, textures, with parts of the armor grouped with groups named. Armor is made of polygons, parts of the sword guard are nurbs. Render Layers included for wireframe, beauty pass, and ambient occlusion. Rendered in Maya 2013 Mental Ray.

Lights, cameras, global illumination included

Downloaded Product includes the following:

  • Sword - (textured)
  • Short Sword - (textured)
  • Helmet - (textured) -Armor - (textured)

Geometry: Quads: 640761 Tris: 1278293

Render settings: Mental Ray Camera: Normal Lights: 1 area, 1 directional, physical sun and sky Shadows - on, raytrace, final Gather Reflections - on Quality: Lanczos

40 materials 64 textures (38 Diffuse, 26 Bump)

Every piece of the armor is modeled, no displacements or normal maps

NOTICE Few parts of the Sword is nurbs objects and I have found that some programs appear to have problems processing them and don't show up. Armor itself works fine.

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    Samurai Armor Red Sanada Clan
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    Response 100% in 5.5h
    3D model formats
    • Autodesk Maya (.ma, .mb)173 MB
    • Other -
    • OBJ (.obj, .mtl) (2 files)-
    • Autodesk FBX (.fbx)119 MB
    • Collada (.dae)120 MB
    • Stereolithography (.stl) -
    3D model details
    • Publish date2013-11-23
    • Model ID#45673
    • Animated
    • Rigged
    • VR / AR / Low-poly
    • PBR
    • Geometry Polygon mesh
    • Polygons 640,761
    • Vertices 697,147
    • Textures
    • Materials
    • UV Mapping
    • Unwrapped UVs
    • Plugins used