3D models of Ray-Ban glasses and a leather case created and textured in Blender.Modeled in quads with Subdivision. The models were tested in Unity as FBX (see previews). I have no means of testing other formats, so they were exported from Blender as they were.Relatively low poly count (32k).All moving parts are rigged with FK bones.
Available formats: BLEND, FBX, OBJ, GLTF.