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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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This high poly model is loosely based on the Nike Canyon Sandal, modeled in 3ds max 2020. Every part detail is created using displacement and normal maps. Everything is hand modeled as separate objects, all with uvs.
4K textures and materials included, painted individually with no procedural maps, with diffuse, normal and displacement maps when needed. All maps are placed in a single folder, so you just need to edit the path in the asset manager of 3dsmax to reroute all the textures.
It includes the model, lights and shaders for Redshift for 3Ds MAX. Sample renders have been created using Redshift 3 inside 3DS MAX.
For your convenience, I've also added the collapsed model in FBX, OBJ and Alembic format. All of them retain the geometry and UVS but have no information of shaders or maps. You will have to redo the shaders in your app of choice (Cinema4D, Blender, Houdini, Maya, etc).
I've attached a youtube video with a turntable. All model parts are linked to a master dummy that allows you to rotate/move the model. If you don't want this, just unparent the pieces.
WARNING for CINEMA4D users! This model was created for rendering inside 3DS MAX. If you intend to render it inside Cinema4D, you WILL NEED to recreate the shaders and place each texture manually. That means placing the diffuse (color) map and then all other provided maps, like normal maps or displacement maps, as needed. Note that, unfortunately, I don't use Cinema4D and cannot assist you with this process.
Enjoy!