WARNING for CINEMA4D users! This model was created for rendering inside 3DS MAX. If you intend to render it inside Cinema4D, you WILL NEED to recreate the shaders and place each texture manually. That means placing the diffuse (color) map and then all other provided maps, like normal maps or displacement maps, as needed. Note that, unfortunately, I don't use Cinema4D and cannot assist you with this process.
This high poly model is the awesome, vintage looking Nike W Blazer Mid 77. Created in 3ds max 2018. Upper part detail is created using displacement and normal maps. Everything is hand modeled as separate objects, all with uvs. The Blazer signature sole is also modelled manually.
4K textures and materials included, with diffuse, normal and displacement maps when needed. All maps are placed in a single folder, so you just need to edit the path in the asset manager of 3dsmax to reroute all the textures.
It includes the model, lights and shaders for Redshift and V-RAY Next for 3Ds MAX. Sample renders have been created using Redshift 2.6 inside 3DS MAX, except the one with the text saying Vray INCLUDED, which was rendered on Vray Next. Note that sample renders have been color corrected using a LUT inside Redshift and V-RAY, so they will look different unless you do some basic adjustments.
I've attached a youtube video with a turntable. All model parts are linked to a master dummy that allows you to rotate/move the model. If you don't want this, just unparent the pieces.
Enjoy!