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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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If you have any questions, feel free to get in touch before purchasing. I’m always happy to help and can assist with resolving issues, making adjustments, or creating custom variations to suit your specific needs.
This asset is a fully rigged, production-ready garment designed for flexible use across multiple 3D workflows. It includes a clean, optimized mesh with high-quality no Ngon topology, along with both a native Blender file and FBX version, allowing for easy modification and integration into a wide range of pipelines.
The garment has been carefully constructed for reliable deformation, making it suitable for both real-time and offline applications.
In addition, the asset includes full compatibility with Unreal Engine’s MetaHuman system. It is rigged to the MetaHuman base skeleton and provided as an MHPKG Outfit Asset for Unreal Engine 5.6 and above. Simply add the wardrobe item to your MetaHuman asset panel, and it will automatically adapt to all supported MetaHuman body types, both male and female.
Features
Fully rigged to the MetaHuman base skeletonIncludes MHPKG Outfit Asset (UE 5.6+)Native Blender file includedFBX version includedClean quad and tris only topology for high-quality deformationFitted to MetaHuman body type Cof4 for strong parametric compatibility
Textures & Materials
4K non-overlapping texture setAll textures provided in .PNG formatUnreal material setup with exposed parameters for:
additional files
Unreal-ready texture setStandard PBR texture set (separate ZIP)