25 Shiny Clothing Items Skirts Boots Jackets Trousers

25 Shiny Clothing Items Skirts Boots Jackets Trousers Low-poly 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

Photorealistic Clothing Item Collction, 25 items

  • Low poly Quads FBX files with 4096*4096px Normal & Texture Map

How to use this clothing item:

Marvelous Designer:

  • Import (OBJ to Garment)
  • Simulate on Avatar
  • Export
  • Use layers/import in Zbrush to restore UV's.

DAZ Studio:

  • Import OBJ, Assign maps in Surfaces Tab
  • Skin clothing using Transfer Utility.
  • When Posing, simulate the clothing in Marvelous Designer (see steps above).

Other:

  • Import OBJ
  • Adjust using Zbrush,...
  • Skin the clothing to your avatar.

Previews rendered in Octane Standalone (Glossy Shader with Normal, Specular & Diffuse Channels active).

Enjoy!

Item rating
3 0
thehoneybadger
thehoneybadger 2022-03-20 19:55:14 UTC
Recommended
This collection consists of a very nice assortment of easy to use clothing
O
oliverillustrator 2019-04-26 07:14:54 UTC
Recommended
The rating does not have a neutral rating, so I leave it at positive. But I am not 100% satisfied. The quality of the 3d Scans is OK, I can get something out of them, Texture details are OK, UVs are OK. Comes with one color and one normalmap. No PBR material information. - BUT: it says LowPoly in the description and this is not my definition of LowPoly. The models have been reduced compared to a raw scan but are too heavy for real time applications like VR or mobile use . 16 k Polygons for a skirt or 20k for a shoe. For realtime application I would consider this HiPoly for cloth items even for a main character. For rendering only purposes only you could of course use them as they are (after painting material information). In my case I have to retopo and transfer the textures for all items before they are suitable for realtime applications/VR. It is less work then converting an unprocessed 3dScan but I am not sure how this would compete with a more traditional sculpting workflow. All in all: Not the timesaver I thought this would be. I could have created the simpler items in the same time that I need to retopo and bake the models by traditional workkflow with most likely cleaner details like lashes and buttons in about the same time. Also it will necessary to create PBR material informations for the items to use them. There are some nice and exotic detailed cloth pieces scans here though that hardly anyone bothers to scan and that have complicated forms (like the shorts with the knot) and will add a nice realistic touch after preparation.
25 Shiny Clothing Items Skirts Boots Jackets Trousers
$99.99
 
Custom License 
25 Shiny Clothing Items Skirts Boots Jackets Trousers
$99.99
 
Custom License 
Response 88% in 0.5h
3D Modeling
3D Print Modeling
Low-poly Modeling
Lighting
Rendering
Rigging
Skinning
UV mapping
Texturing
Shaders
Post Production
3D Scanning
PBR modeling

3D Model formats

Format limitations
  • Autodesk FBX (.fbx)81.9 MB

3D Model details

  • Publish date2018-05-28
  • Model ID#908633
  • Animated
  • Rigged
  • VR / AR / Low-poly approved
  • PBR
  • Geometry Polygon mesh
  • Polygons 0
  • Vertices 0
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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