Easy to rigging male kid Best exercise to course to rigging animation and fixing modelGeneral Style:
Cartoonish and exaggerated proportions
Low-poly (under 5k-10k tris)
Clean, quad-based topology suitable for rigging and animation
Textured with hand-painted or simple color materials (PBR optional)
Body Proportions:
Large head (about 1/3 of total body height) for a cute, stylized effect
Short limbs, round hands and feet
Big eyes, small nose, and a wide mouth
Height: Approximately 3–4 heads tall
Face:
Expressive topology (support for mouth, eyebrow, and eye animations)
Simple facial rig (blendshapes or bones for basic expressions)
Eyebrows and mouth possibly modeled or as separate texture layers
Hair:
Chunky, stylized mesh hair (no alpha cards)
Optional swappable hairstyles
Clothing:
Basic t-shirt, shorts, and sneakers or sandals
Clothing part of the base mesh or separated for modularity
Simple accessories: backpack, cap, or wristbands
Rigging-Ready Features:
Proper edge loops around joints (shoulders, elbows, knees, hips)
Symmetrical mesh with clean UV layout
Fingers (basic five-finger hand or mitten-style with thumb)
Eye sockets (with separate eyeball meshes or flat eyes)
Polycount Estimate (Low-Poly):
Body: ~3,000–4,500 tris
Hair: ~500–1,000 tris
Accessories: ~300–700 tris
Total: ~5,000–6,000 tris
File Delivery Format (for rigging):
.fbx or .obj with proper UVs
Separate or embedded textures (color, normal if needed)
Clean origin/pivot points
Neutral pose (T-pose or A-pose)