DESCRIPTION

Neil The Boy – Rigged Character 3D Model

Neil The Boy is a fully rigged and animation-ready character created for games, animation, cinematics, and real-time projects.

File Formats

  • Maya 2023 (.ma)
  • OBJ (.obj)
  • FBX (.fbx)

Model Details

  • Clean topology built with quads and triangles
  • Fully UV unwrapped
  • Clearly named and organized geometry
  • Optimized for animation and rendering

Textures & Shaders

  • Face, clothing, and shoes textures included
  • Texture resolution: 2048 × 2048
  • Format: PNG
  • Materials are cleanly organized
  • Shader type can be easily changed as per project needs

Rigging

  • Body and facial rig included
  • Animation-ready rig
  • Clean skin weighting suitable for a wide range of motions

Rendering

  • Preview renders created using KeyShot
  • Final appearance may vary depending on renderer and lighting setup

Use Cases

  • Games & real-time projects
  • Animation & cinematics
  • Short films
  • VR / AR characters
  • Educational or storytelling content

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Neil The Boy 3D model

Royalty Free License
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Native file format
MA2 files
Size: 4.2 MB
2023
Exchange formats
OBJ
OBJ<br />Version: 2023<br />File Size: 1.54 MB
FBX
Autodesk FBX<br />Version: 2023<br />File Size: 1.54 MB
PNG
PNG<br />File Size: 652 KB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
Information and details shared directly by the model's designer.
3D Features
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
66224 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 35576 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
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