Rigged in 3DS Max 2010 using Biped & IK. Lip sync is controlled via Morpher modifier (no eyebrows/forehead). Max file contains VRay material. Proper naming of objects, controls, materials etc.
Subdivision modifier (TurboSmooth) is not collapsed so the smoothness is controllable.
Maya, OBJ and FBX files contain only model in T pose ready for rigging on 0 subdivision level.