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Skull 3D model
Accurate very high definition human skull model.
The model has been created using a 3D scan of an anatomical correct human skull model as reference.
The skull model is included in a high poly version and a SubD version.
The high poly version includes all details without using displacement/ normal maps.
The SubD version creates the details using displacement/ normal maps.
The following textures are included:
All textures have a resolution of 8129x8129 pixels.
A 3dsMax 2013 and a 3dsMax 2014 version is included.
The 3dsMax 2013 version is ready to render using MentalRay.
The 3dsMax 2014 version is ready to render using V-Ray 3.0.
Previews rendered in 3dsMax using VRay 3.0 settings included in the 3dsMax 2014 version.
The below information was automatically extracted from .max file of this model
Scene Objects Information
Number of objects 29 Cameras 1 Editable mesh 8 Standard primitives 3 Helpers 11 Objects with duplicate names 1 Hidden objects 5 Objects with non-100% scale 19 Objects with Default names 18 Objects without materials 0 Animated objects 5 Groups 0 Scene bounding box size ( X / Y / Z ) 1078821.64 mm / 1202327.55 mm / 1537272.19 mm Renderer Name V Ray Adv 3 00 08 Type of lighting HDRI + Lights : (Total lights: 6)
Object naming in scene
Names of objects in the scene (sample of up to 20 objects)
Object name Object type Particle View 01 Helper Particle View 01 Helper Particle View 01 Helper Particle View 01 Helper VRayLight003 Light VRayLight005 Light Camera001 Camera VRayLight006 Light Particle View 01 Helper Skull_SubD_Jaw Editable Mesh Skull_HighRes Helper VRayLight004 Light Particle View 01 Helper VRayLight002 Light Skull_SubD Helper Particle View 01 Helper Plane001 Standard Primitives Skull_HighRes_Upper Editable Mesh Skull_HighRes_Jaw Editable Mesh Studio_Light Helper View all 29 objects
Names of animated objects used in the scene (sample of up to 20 objects)
Object name Animation length Skull_SubD_Jaw 6f Skull_SubD_Upper 6f Camera001.Target 7f Skull_SubD_Lower_Teeth 6f Skull_SubD_Upper_Teeth 6f
Light names and types used in the scene (sample of up to 20 objects)
Light name Light type VRayLight006 VRayLight VRayLight001 VRayLight VRayLight005 VRayLight VRayLight002 VRayLight VRayLight004 VRayLight VRayLight003 VRayLight
Camera names and types used in the scene (sample of up to 20 objects)
Camera name Camera type Camera001 Targetcamera
Texture files and paths
Textures 10 Unique texture names 10 Relative texture paths 1 Absolute texture paths 0
Names of relative texture paths used in the scene (sample of up to 20 objects)
Relative texture paths Stripped path
Names of missing textures used in the scene (sample of up to 20 objects)
Missing textures Skull_middle_Diffuse.png Skull_Upper_Closed_Version_Diffuse.png Skull_Upper_Closed_Version_Spec.png Skull_Upper_Closed_Version_Scatter.png Skull_Upper_Jaw_Scatter.png Skull_Upper_Jaw_Diffuse.png Skull_Upper_Jaw_Spec.png Skull_middle_Scatter.png Skull_middle_Spec.png
Materials 5 Default material names 0
Names of materials used in scene (sample of up to 20 objects)
Material name Material type Number of textures Backdrop VRayMtl 0 Skull_Upper_Jaw VRayFastSSS2 4 Teeth VRayFastSSS2 4 Map #67 VRayHDRI 0 Skull_Middle VRayFastSSS2 4
Polygons 9,187,548 Triangles 18,375,070 Vertices 9,190,335 3-sided polygons 26 4-sided polygons 9,187,522 5 and more-sided polygons 0
Names of layers used in the scene (sample of up to 20 objects)
Names of layers used in scene Number of objects in layer Skull_HighRes 5 0 19 Skull_SubD 5
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