-- GENERAL INFO --
-This is a very useful, high quality and realistic female hand model.
-All parts are interconnected with very clean topology.
-The model was modeled in real-world scale with ideal proportions.
-Unnecessary complex layer, material, texture, brush... no in the project.
-From this topology you can easily to make more different kind of body.
-You can use separately for other characters.
-Final images rendered with cycles render, and images don't has any effect.
-- FEATURES --
-The mesh contains only quads.
-Anatomically correct model.
-Quality UV map.
-Quality high resolution textures.
-Location : ( 0,0,0 ).
-There is a rig system for all moves.
-Available formats ( .blend .3ds .obj .fbx .dae ).
-- OBJECTS --
-The whole model is modeled in a single object with clean topology
//FemaleHand ---> 1,096 verts
-- TEXTURES --
-First, painted the diffuse map on blender. And Subdermal, Epidermal, Backscatter maps combined on photoshop with diffse map. ( for less space, more quality ).
-Created the displacement map with sculpt.
//FemaleHandDiffuse.jpg ---> 4096 x 4096
//FemaleHandDisplacement.jpg ---> 8192 x 8192