Seleton Head
Can be used in realtime games.
Length 27.823Height 24.727Width 21.196
Polycount:
Poly 10770
Verts 10804Tris 21406
Materials and Bitmap texture files named descriptively.This model contains more object all atached.(Cranium, mandible,Maxilar up, and maxilar up and down )
Textures:1.Skull Diffuse 1 2048x20482.Skull Diffuse 2 2048x20483.Skull Specular Specular 2048x20484.Skull Specular Gloss 2048x20485.Skull Normal 2048x2048
File format:
.max 2012 ,2013,2014,2015(Native Format).obj.FBX.3DSNo special plug-ins needed to use this product
-Two FBX files:subdivision level 0 subdivision level 2 (render scene)-Two OBJ files:subdivision level 0 subdivision level 2 (render scene) -3DS file:subdivision level 0
Units used - centimetersBase of model at 0,0,0 The entire model is subdivided3ds Max model has TurboSmooth modifier applied.Clean topology. No poles. No N-Gons.
This product includes 3ds Max versions with and without V-Ray (separate downloads).No third-party renderer (for V-Ray scene you will need V-Ray renderer) or plug-ins needed.
Dorondei Gabriel Andrei