DESCRIPTION

Product Summary: This is a game-ready, low-poly 3D model of a modern police hatchback patrol vehicle. Designed specifically for performance, this model relies on high-quality texture mapping to provide details (lights, grills, door seams) while keeping the geometry count extremely low. It is perfect for mobile games, top-down strategy games, AR/VR applications, or as a background traffic asset in larger city scenes.

Key Features:

Texture-Based Detail: The headlights, grille, door handles, and police decals are baked into the texture for maximum render speed.

Optimized Geometry: Clean topology designed for game engines (Unity, Unreal Engine, Godot).

Generic Design: Features a generic Police livery with a blue and white color scheme and a generic city badge, allowing it to be used in any fictional city environment without licensing issues.

Vehicle Type: Modern compact SUV / Hatchback style cruiser with a front push-bar/bullbar.

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Low Poly Modern Police Hatchback Low-poly 3D model

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Native file format
BLEND
Size: 169 KB
Exchange formats
OBJ
OBJ | 2 files<br />File Size: 28.5 KB
ABC
Alembic<br />File Size: 142 KB
OTHER
Other<br />File Size: 134 KB
STL
Stereolithography<br />File Size: 84 Bytes
EXR
EXR<br />File Size: 555 Bytes
Provided by designer
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3D Features
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
1842 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 931 vertices
The number of points (corners) that define the shape of the model's polygons.
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