Toyota Prius 2016 3D model

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  • 4.43k

Toyota Prius 2016 3D model

- detailed exterior, simple interior.
- every object has material's name, you can easily change or apply materials
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.max format:
Rar archive contains:
1. 3ds max 2011 with vray materials, which you can see in preview images studio renders. Carpaint colour can be slightly different. Lighting and render setup included but render results can be different because photoshop was used to correct contrast, brightness, saturation etc.. but Photoshop CS6 macro file (.atn) for post production is also included.
2. 3ds max 2011 with mental ray materials, which you can see in preview images on outdoor renders. Carpaint colour can be different. Enviroment not included.
3. 3ds max 2011 with simple standard materials scanline
Just put into your scene and render!
In each scene model is provided with mesh smooth modifier on stack on objects that need it. Mesh smooth is set 1 or 2 for renders. Exterior and wheels are in different layers.
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.obj format:
Rar archive contains two versions of model:
1. Exported without collapsing after mesh smooth. Low or med poly mesh which you can see in preview images, good if you need to edit model.
2. Exported after appllying mesh smooth. Just import, apply materials and render
Simple materials, textures may have to be added manually.
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.lwo, .xsi, .c4d format:
Rar archive contains model exported without collapsing after mesh smooth. Low or med poly mesh which you can see in preview images, good if you need to edit model.
Simple materials, textures may have to be added manually. In Cinema 4D some elements may have to be optimized.
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.fbx and .3ds format:
Rar archive contains model exported after appllying mesh smooth. Just import, apply materials and render.
Simple materials, textures may have to be added manually.
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Polycount:
without meshsmooth max,obj,lwo,xsi,c4d: 300 000 polygons
collapsed fbx,3ds,obj: 1 950 000 faces/ 1 100 000 polygons

The below information was automatically extracted from .max file of this model
Scene Objects Information
Number of objects147
Editable poly8
Editable mesh132
Edit poly2
Helpers5
Objects with duplicate names1
Hidden objects0
Objects with non-100% scale0
Objects with Default names0
Objects without materials0
Animated objects0
Groups0
Scene bounding box size ( X / Y / Z )516.49 cm / 1152.61 cm / 372.69 cm
Renderer Namemental ray renderer
Type of lightingNo lighting
Object naming in scene
Names of objects in the scene (sample of up to 20 objects)
Object nameObject type
blueIllum_logo_rearEditable Mesh
interior_shellEditable Mesh
blueIllum_hybrid_logoEditable Poly
chrome_toyota_emblemEditable Mesh
wheel004Helper
plastic_seal_headlight_smallEditable Mesh
reflect_taillightEditable Mesh
plastic_side_window_trimEditable Mesh
chrome_hybrid_logo001Editable Mesh
reflect_headlight001Editable Mesh
carpaint_trunkEditable Mesh
glassDark_windshield_maskEditable Mesh
glassOrange_headlightEditable Mesh
glassClear_taillightEditable Mesh
plastic_bumper_rearEditable Mesh
plastic_vavle001Editable Mesh
chrome_mirrorsEditable Mesh
chrome_logo_frontEditable Mesh
carpaint_finEditable Mesh
carpaint_hamdlesEditable Mesh
View all 147 objects
Texture files and paths
Textures3
Unique texture names3
Relative texture paths0
Absolute texture paths1
Names of absolute texture paths used in the scene (sample of up to 20 objects)
Absolute texture paths
D:/grafika/for ts/ToyotaPrius2016/
Names of missing textures used in the scene (sample of up to 20 objects)
Missing textures
bump_hex.png
sidewall_std.png
brake_disc.png
Textures
Materials
Materials24
Default material names0
Names of materials used in scene (sample of up to 20 objects)
Material nameMaterial typeNumber of textures
chrome_brushed_brakediscArch & Design2
texRedReflectArch & Design2
chromeDarkArch & Design0
glass_clearArch & Design0
tex_glass_orangeArch & Design3
chromeArch & Design0
rim_blackArch & Design0
greyStandard0
glass_darkBArch & Design0
glass_darkArch & Design0
interiorArch & Design0
rimBrightArch & Design0
reflectArch & Design0
paint_blackShellac0
blackStandard0
tireArch & Design3
carpaintShellac0
metal_defArch & Design0
red_IllumArch & Design1
glass_redArch & Design0
View all 24 materials
Geometry
Polygons226,777
Triangles2,056,620
Vertices1,073,507
3-sided polygons3,596
4-sided polygons222,737
5 and more-sided polygons444
Layers
Number of layers4
Names of layers used in the scene (sample of up to 20 objects)
Names of layers used in sceneNumber of objects in layer
exterior94
00
interior8
wheels45
Viewport Screenshots
Large 6092576e fccb 4876 bb58 172f1829771dLarge 99e14b79 cf82 48f4 9435 ec6999d0e940Large 13506cf7 9506 4c67 bace 1ada8937e8d1Large 0d4b4475 9ef0 4687 bf57 6da9093e3a9fLarge fa5641e9 649e 496b ac66 14fbb194ffe0Large 2c48cf41 a5a8 4c95 8b2b f46cec78bf07Large 1d3b527a 1020 433c b77a a72802bba495Large a54d7382 b555 47c2 ab03 5e1b5152e474Large 02f159a0 adfb 4c21 9f1c 1036a81b6f58

Comments

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chuboy-okike2 wrote
chuboy-okike2
your car is awesome
CrazyStep wrote
CrazyStep
awesome
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Author:fisherman3dfisherman3d
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Available formats
  • 3D Studio (.3ds) 13.8 MB
  • Cinema 4D (.c4d) 2.55 MB
  • Lightwave (.lwo, .lw, .lws) 2.27 MB
  • 3D Studio Max (.max) 26.8 MB
  • OBJ (.obj) 34.8 MB
  • Alias/WaveFront Material (.mtl) 34.8 MB
  • Textures 1.41 MB
  • Softimage (.hrc, .xsi) 6.94 MB
  • Autodesk FBX (.fbx) 52.2 MB
  • Stereolithography (.stl) (Contact for availability) -
More details
  • Animated No
  • Rigged No
  • VR / AR / Low-poly No
  • Geometry Polygon mesh
  • Polygons 300,000
  • Vertices 300,000
  • Textures Yes
  • Materials Yes
  • UV Mapping No
  • Unwrapped UVs
  • Plugins used No