DESCRIPTION

Sports Car Low Poly

The design is characterized by a sports car approach. The model features a skillful combination of materials configured to simulate metal, glass, rubber, and plastic, adding further visual depth and realism to the vehicle.

The body of the car is created with a metal material that gives a polished and shiny look. Reflections and shadows are realistically cast onto the metal surface. Please note that the car will be able to be viewed in the same way as shown in the images if there is correct lighting in the scene, proper lighting is crucial to maximize this effect, ensuring material details are displayed correctly, so Otherwise it won't look the same, but it will have a cartoon style, which is still attractive.

For the white stripes, I made a simple texture that simulates adhesive vinyl. These stripes run the length of the car, accentuating its lines and contours, and adding a custom touch to the overall design. The texture of the vinyl has been configured to fit the surface of the car without distorting the visual details.

The tires are separate from the body of the car, which will allow for their configuration and animation in game engines like Unity or Unreal. This implies that they can be rotated, deformed and moved independently, making the car drivable and simulating realistic handling.

Export in multiple formats: The package offers several file format options for importing into different programs and 3D engines:

  • FBX (.fbx): A format widely used in the industry to transfer 3D models and animations between different applications.

  • OBJ (Wavefront Object): A standard format for describing 3D objects and their geometric properties.

  • MLT file: The MLT format is more specific, but it could be used by certain programs or 3D engines.

  • Universal Scene Description (.usdc): A format that allows complex 3D scenes and assets to be shared between different programs and platforms.

  • Alembic (.abc): A format used to store and transfer complex 3D mesh data and animations.

  • glTF 2.0 (.glb): A file format used to render 3D models and scenes in real-time 3D graphics. It also makes it easy to transfer and use in other 3D engines and applications. The .glb file is a variant of the glTF format, which stores both 3D model geometry, textures, materials, animations, and other related data.

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Sports Car Low Poly Low-poly 3D model

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Native file format
BLEND
Size: 569 KB
Renderer: Cycles | 3.6 LTS | 3.6 LTS
Exchange formats
OBJ
OBJ | 2 files<br />File Size: 1.11 MB
FBX
Autodesk FBX | 2 files<br />File Size: 1.11 MB
GLTF
glTF | 2 files<br />File Size: 1.11 MB
TEXTURES
Textures<br />File Size: 569 KB
ABC
Alembic<br />File Size: 569 KB
USD
USD<br />File Size: 569 KB
Verified by CGTrader
Verified models are of higher quality as they have
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making them more professional-grade 3D assets.
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
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3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
5067 polygons
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/ 2783 vertices
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Unwrapped UVs
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