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This is a 3D model of a typical Japanese police sports car. I created the model in Blender and rendered it using Cycles.
This is High-Poly model designed primarily for rendering, animation, and visualization. The model has not been tested in Unity or Unreal Engine and is not advertised as game-ready. Compatibility with real-time engines may vary depending on optimization and import settings.
Some materials use Blender procedural nodes (such as noise textures and shader-based effects). As a result, certain details including turn signal lenses and parts of the headlight materials may appear slightly different when imported into other 3D software or rendering engines. Minor material adjustments may be required to match the preview images.
However, the police livery texture and most of the materials remain the same as shown in the image.
The car interior not made in detail, it is merely a rough model, very low-poly, so that the interior silhouette is visible through the windows.
REVIEWS & COMMENTS
accuracy, and usability.
