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This Mercedes roadster 3D model was created to achieve a photorealistic result that faithfully represents the real car, both in the exterior and interior. The entire vehicle is constructed using quad geometry and is divided into parts: the wheels, the car body, the roof, the seats, and various details such as grilles, interior seams, and elements of the control panels. Each of these parts has real-life measurements in meters and is appropriately named. For each component, there are individual texture maps with a resolution of 4k, except for the car body, which boasts a 16k resolution, and the interior textures, which are 1k. If preferred, one of the native files has procedural materials that can be customized as needed (the other already has the textures applied).
The zip file named Mercedes roadster contains all the formats and textures organized into their respective folders. In the case of the zip file named Mercedes_texture_maps, it includes the aforementioned textures. The zip file named Textures for procedural blend file contains only those textures that cannot be generated procedurally. This last file is useful only if you intend to use the native file with procedural materials.
The scene only features the car, which is not rigged. Depending on the chosen file format, some textures may need to be applied manually. If you require any assistance or additional information, please feel free to contact me.
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accuracy, and usability.
