DESCRIPTION

Car - Ferrari 458 Italia

All textures added in blend file

Sizes are true to size

Ready to Subdivision

You can on/off headlight

Break discs can can turn red due to friction

Fake roughness applied to tires

There is no salon inside

You can do a retopology, reduce the number of polygons, and add the car to the game

All details are tied to each other

It means when you move only shape, all other details move to

For example - when you move the tire disk, break disk, break shoe and logo move to

203869 faces 207632 vert

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Iskhafel
IskhafelCommunity member
This user is part of the CGTrader community
Nic
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Ferrari 458 Italia 3D model

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Native file format
BLEND
Size: 56 MB
Renderer: Cycles | 3.1.0
Exchange formats
OBJ
OBJ | 2 files<br />File Size: 30 MB
FBX
Autodesk FBX<br />File Size: 10.2 MB
DAE
Collada<br />File Size: 48.2 MB
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203869 polygons
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/ 207632 vertices
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