DESCRIPTION

Dodge Viper SRT 10 3D Model.

High detailed 3D model of the car, modelled in Blender 4.1

Everything is UV mapped.

Basic İnterior

included :

2K Textures(PNG Format) Tire Texure. Brake Disc & Caliper Texture. Interior Texture. Steering Wheel Texture. Headlight Texture and more !

FBX. OBJ. STL.DAE.BLEND

Use the software : Blender , Substance Painter, Photoshop

If you have questions about my models or need any kind of help, feel free to contact me and i'll do my best to help you.

When you purchase this product or other product you enjoy full and continuous support.

Thank you for buying from sukimoto !

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Dodge Viper SRT-10 Low-poly 3D model

Royalty Free License
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File formats
OBJ
OBJ | 2 files<br />File Size: 120 MB
GLTF
glTF<br />File Size: 125 MB
FBX
Autodesk FBX | 2 files<br />File Size: 69.8 MB
DAE
Collada<br />File Size: 136 MB
BLEND
Blender<br />Version: 4.1 - Renderer: Cycles<br />File Size: 70.3 MB
Provided by designer
Information and details shared directly by the model's designer.
3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Subdivision ready
A polygon model designed to smooth cleanly when subdivision is applied.
576999 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 592200 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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