DESCRIPTION

> *Car interior design. For sports cars in mind. *

Uv mapping:

  • The model is divided into parts that all share one Uv layout. Uvs are non-overlapping.

Vertex color:

  • All parts of the mesh are painted with vertex color data for easy masking in texturing software

Topology:

  • Topology is 'quads'. There are few Ngons but only on flat surfaces.

Subdivision:

  • LVL 0 subdiv 132.107 vertices in the scene.

  • LVL 1 subdiv 521.549 vertices in the scene.

  • LVL 2 subdiv 2.072.993 vertices in the scene.

File formats:

  • .stl .fbx .blend .obj .dae

Update

  • I have applied materials in Blender 2.81. Renders are made with Cycles renderer.

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epsilon3
epsilon3Buyer of this model
This user has purchased this specific model
This is a moderately detailed, generic sports car interior, which I bought to use in 2D illustrations. I have yet to use it, but it mates well with the Camaro GS offered by mobilegame-assets.
ac
achoo2Buyer of this model
This user has purchased this specific model
The buyer left positive feedback on this model
HDRoom
HDRoomCommunity member
This user is part of the CGTrader community
Nice!
Romaneus
RomaneusCommunity member
This user is part of the CGTrader community
Excellent!
BeeModel
BeeModelCommunity member
This user is part of the CGTrader community
Very nice :)
neda1404
neda1404Community member
This user is part of the CGTrader community
Nice model
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Sports Car Interior 3D model

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Native file format
BLEND3 files
Size: 60.9 MB
2.8
Cycles | 2.81
Cycles | 2.81
Exchange formats
OBJ
OBJ | 2 files<br />File Size: 18.5 MB
FBX
Autodesk FBX<br />File Size: 7.75 MB
DAE
Collada<br />File Size: 39.9 MB
STL
Stereolithography<br />File Size: 12.3 MB
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128670 polygons
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/ 132107 vertices
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