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Photorealistic, high-quality and accurate 3D model of 2021 Mercedes-Benz E63 AMG Estate with high detailed interior. The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc. The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture baking and other procedures executed on the customer's side.The studio rendering quality shown on product previews is reachable out-of-box with no need of any additional manipulations, if you use 3ds max + Corona native file format.Just download and hit Render!
Main features:
- Originally created with 3ds Max 2015
- Two MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier
- Separate objects like body, wheels and doors. Total number of objects is 22
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 19 textures, which vary in resolution from 33x796px to 5304x5304px
- Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files
Special notes:
- FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
- FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
- MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used
Polycounts:
MAX format (one file included with TurboSmooth iteration 1 applied to all objects): no TurboSmooth: 444,959 faces and 503,525 vertices TurboSmooth iteration 1: 1,775,927 faces and 1,889,475 vertices TurboSmooth iteration 2: 7,103,708 faces and 7,323,311 vertices
MB format (one file included with Subdiv iteration 1 applied to all objects): no Subdiv: 444,959 faces and 503,525 vertices Subdiv iteration 1: 1,775,927 faces and 1,889,475 vertices Subdiv iteration 2: 7,103,708 faces and 7,323,311 vertices
C4D format (one file included with Subdiv iteration 1 applied to all objects): no Subdiv: 444,957 faces and 503,510 vertices Subdiv iteration 1: 1,775,927 faces and 1,889,475 vertices Subdiv iteration 2: 7,103,708 faces and 7,323,311 vertices
FBX and OBJ formats (3 files included for each format): low: 444,959 faces and 503,525 vertices medium: 1,775,927 faces and 1,889,475 vertices high: 7,103,708 faces and 7,323,311 vertices
REVIEWS & COMMENTS
accuracy, and usability.
