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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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High detailed 3D model of Electric Sport Car with interior and suspension code-named Ampere RS. The model is designed and produced completely by HKV Studios.
Main features:
- Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 34. All objects are intelligently named - Doors, hood, trunk and charging cap can be opened - Charging station shown on the previews is included - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 20 textures, which vary in resolution from 128x128px to 4096x4096px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 5.0
Special notes:
- OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads - MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16
Polycounts:
MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 274,050 faces and 299,606 vertices MeshSmooth iteration 1: 1,093,543 faces and 1,146,125 vertices MeshSmooth iteration 2: 4,374,172 faces and 4,478,149 vertices
MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 274,050 faces and 299,606 vertices Subdivision iteration 1: 1,093,543 faces and 1,146,125 vertices Subdivision iteration 2: 4,374,172 faces and 4,478,149 vertices
C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 274,050 faces and 299,606 vertices Subdivision iteration 1: 1,093,543 faces and 1,146,125 vertices Subdivision iteration 2: 4,374,172 faces and 4,478,149 vertices
FBX and OBJ formats (3 files included for each format): low: 274,050 faces and 299,606 vertices medium: 1,093,543 faces and 1,146,125 vertices high: 4,374,172 faces and 4,478,149 vertices
3DS format (3 files included): low: 545,443 faces and 338,155 vertices medium: 2,187,086 faces and 1,234,341 vertices high: 8,748,344 faces and 4,738,795 vertices