Chevrolet Corvette C1

Chevrolet Corvette C1 Low-poly 3D model

Realistic 3D model .Chevrolet C1 1958. Suitable for a GameDev, Cinematics and VFX shots and etc.

Main picture is preview of this model with shaders and artistic lighting. Lights and cameras are not included in the scene.

Customized material in Maya for Arnold render (aistandartsurface shaders). Inside 3ds max is standart materials. Inside Blender are principled BSDF shaders. All textures and shaders are detailed and applied for best quality render results. The model has two sets of textures. Clean car and old. For Maya there's shading for both texture sets, for other software there's only for clean car texture set.
Textures included : metalness, basecolor, roughness, normal. (8k)

All geometry have own UVs and textures. All geometry is subvid ready. Scene and object hierarchy is completly clear and user friendly.

A
alexenx
Really cool model! Good job!
Item rating
0 0
Chevrolet Corvette C1
$39.00
 
Royalty Free License 
Chevrolet Corvette C1
$39.00
 
Royalty Free License 
Response 86% in 8.9h
3D Modeling
Low-poly Modeling
Lighting
Rendering
UV mapping
Texturing
Shaders
PBR modeling
Hire me

3D Model formats

Native
  • Autodesk Maya (.ma, .mb) (5 files)-Version: 2019Renderer: Arnold Version: 2019Renderer: Default Version: 2019Renderer: Default Version: 2019Renderer: Arnold Version: 2019Renderer: Arnold
Exchange
  • Autodesk Maya (.ma, .mb) (5 files)-Version: 2019Renderer: Arnold Version: 2019Renderer: Default Version: 2019Renderer: Default Version: 2019Renderer: Arnold Version: 2019Renderer: Arnold
  • Autodesk 3ds Max 2019 (.max)10.8 MBVersion: 2019Renderer: Default (Scanline)
  • Autodesk FBX (.fbx)3.95 MB
  • OBJ (.obj, .mtl)795 MB
  • Textures -
  • Maya Mel Script (.mel)2.66 KB
  • Blender 2.0 (.blend)10.8 MBVersion: 2.0Renderer: Eevee

3D Model details

  • Publish date2020-11-08
  • Model ID#2382803
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry -
  • Polygons 62,322
  • Vertices 70,950
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
Help