DESCRIPTION

Model Type: High-poly automotive mesh (multi-object body panels)Software Used: Blender 4.2Shading: Smooth shading (object-wise)Subdivision:

Subdivision Modifier: Catmull-Clark

Viewport Level: 1

Render Level: 2

Adaptive Subdivision: Off

Optimal Display: On

Sharp Edges Enabled: Yes

Mirror Modifier:

Active on individual body pieces

Symmetry Axis: X-axis

Clipping: Enabled

Merge Threshold: Default

Topology:

Clean quad-dominant surface

Even face distribution across body panels

Proper supporting loops around curves, fenders & edges

No visible artifacts or pinching in shaded mode

Mesh Statistics (Full Car):

Vertices: ~2,468,402

Edges: ~4,453,038

Faces: ~2,185,913

Triangles: ~4,359,421

Materials:

Multi-material setup for each body panel

Flat colors for panel separation and topology visibility

No PBR textures applied at this stage

Wheel Setup:

High-poly rim mesh

Tire + rim separated

Disc brake + caliper included

Clean circular topology with subd flow

Scale & Orientation:

Correct world orientation

Car aligned on global X, Y, Z axis

Real-world proportional dimensions

Scene Notes:

Car is centered

Empty wireframe outline on ground for silhouette reference

Geometry nodes not applied

This is a perfectly rigged model

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File formats
OBJ
OBJ<br />File Size: 360 MB
GLTF
glTF<br />File Size: 36.4 MB
FBX
Autodesk FBX<br />File Size: 109 MB
BLEND
Blender<br />Version: 4.2 - Renderer: Cycles<br />File Size: 70.9 MB
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3D Features
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The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
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Textures
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Materials
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Geometry
Subdivision ready
A polygon model designed to smooth cleanly when subdivision is applied.
4359421 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 2268402 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
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