This is a highly accurate and detailed 3D model of the 2009 Zenvo ST1, the iconic Danish hypercar known for its aggressive design and raw performance. This model has been carefully created to replicate the bold lines, aerodynamic profile, and unique styling that define the Zenvo ST1, making it a perfect addition to any automotive visualization, racing game, or cinematic production.
The geometry is clean, quad-based, and optimized for performance while maintaining a high level of detail. With clean topology and efficient mesh flow, the model is suitable for both high-end rendering and real-time environments like Unreal Engine or Unity. The exterior features an aggressive front splitter, large side intakes, flared wheel arches, and the ST1’s signature LED headlight design. All proportions and design elements stay true to the real-world 2009 Zenvo ST1.
Depending on the version, the model may include a detailed interior featuring racing bucket seats, dashboard, steering wheel, gear paddles, and center console—ideal for close-up renders or cockpit views. Materials and shaders are properly assigned and grouped for easy customization, and all elements are UV-unwrapped for seamless texture baking or PBR workflows.
Delivered in commonly used formats such as .FBX, .OBJ, .BLEND, or .MAX (depending on source), with organized hierarchy and pivot points placed for easy animation or rigging. The model is centered at origin and scaled correctly to real-world dimensions.
This Zenvo ST1 3D model is ideal for automotive CGI projects, simulation training, concept art, promotional material, or any creative endeavor requiring a visually striking and production-ready car asset.
Geometry Details:Vertices: 59,585Edges: 125,281Polygons: 66,620
File Formats:There are 3 interesting file formats available here.
Source file: Blender (.blend)Extracted: FBX (Binary, 2018_00)Extracted: OBJ
Final Words:Thank you very much for purchasing our 2009 Zenvo ST1 – High-Detail Sports Car 3D Model.We hope this will be your best purchase ever. If you are getting any errors, feel free to ask.