Middle poly model with low-poly interior. Highly accurate, clean quad topology and UVs . Scaled to match real life objects and is positioned in the center of the coordinates system. 3 materials are assigned to the model, each of them has its own set of textures: body, interior and baking parts (wheels+headlights). The following textures are provided (2K and 4K resolution):
If you want to change a color of car paint or something else, substance painter scene is provided.