This is a project I did on my own, in my spare time. It represents a phenomenal amount of work. Please read the description. To summarize you will find in this model all the components of a car: Engine, gearbox, chassis, interior, trunk etc. The design of this model is completely original and does not refer to any existing model. Each element has been modeled with a quadrangle mesh, ready to be subdivided. The UV are unfolded etc., this mesh has all the characteristics of a professional model. The model has a control panel that allows you to open the trunks, doors, spoiler, and turn the wheels.
I included a reduced version (the name is on the file). It is an optimized version, without the mechanics, and with reduced textures. This version is perfect for a video game use, it is less than 100Mb.
The images you see here are rendered with Cinema 4D, using Redshift render. The materials are also available with the standard renderer, and these export perfectly to other 3D software. If you want to use this model under 3DS max, blender, Maya, Unreal Engine, Unity etc it will work. The model is available in normal paint, and in racing paint. You can choose one or the other, both are included. Textures are available in 8K quality, which gives an extreme level of detail.
This is the version 3.0 of the model, if you have an previous version I advise you to download this one. A lot of optimization has been done, mesh correction, more realistic materials, control panel, 100% rebuilt interior.
If you are interested in the conception, I suggest you read the story of the project here : https://www.behance.net/gallery/95407471/Conception-of-a-supercar
Creating a design from scratch takes way more time than reproducing an existing one. This is why prices are a bit higher than some other products. The advantage is that my designs are royalty free, that means you can use it in any support and I won’t sue you for this.
Features: -High quality polygonal model -Models resolutions are optimized for polygon efficiency. -No N-gones -No Isolated vertices -No Overlapping Faces -No Overlapping vertices -No Flipped Normals
-Model is fully textured with all materials applied. -All textures and materials are included and mapped -No cleaning up necessaryjust drop your models into the scene and start rendering. -No special plugin needed to open scene.
Warning: Depending on which software package you are using, the exchange formats (.obj, .3ds and .fbx) may not match the preview images exactly. Due to the nature of these formats, there may be some textures that have to be loaded by hand and possibly triangulated geometry