Polestar Precept

Polestar Precept 3D model


Description: A highly detailed exterior and simplified interior of Polestar's Precept concept car. The doors, bonnet, and trunk cannot be opened. Modeled in Blender using camera matched reference images and subdivision surfaces. Some exterior parts have had a level of subdivision applied and cut afterwards for better shading.

Instructions: Import the Alembic, FBX, or OBJ file into your renderer of choice, apply two or three levels of Catmull-Clark subdivision surface to each object (exceptions listed below), apply the included textures for text over your custom car textures, and render. If you use Blender 3.6.5+, simply open the .blend file and the scene will be ready to render in Cycles.


  • 1,290,581 Verts
  • 2,565,780 Edges
  • 1,273,805 Faces
  • 2,552,644 Tris
  • 208 Objects

Dimensions: 201.9cm length x 125.6cm width x 78.1cm height

Subdivision: All objects except the ones listed below are designed to have two or three levels of Catmull-Clark subdivision surface applied at render time in order to match the beauty shots in the product listing.

No Subdivision Required: The following objects do not have to be subdivided.

  • HeadLightsHousingTop4
  • RearBumperAirVents3
  • ShadowPlanes
  • TailLights1
  • TailLights1-2
  • TailLights1-3
  • TailLights2
  • TailLights2-2
  • Trunk4-2
  • WheelFrontLeftBadge
  • WheelFrontRightBadge
  • WheelRearLeftBadge
  • WheelRearRightBadge

UVs: All objects have been manually UV unwrapped except for the tires, which I used an automated solution for.

Textures: Some base color/albedo/emission textures for text and markings have been included in TIF format and they're named after the object they're used on for easy identification. Materials for the car paint, metal, plastic, etc. are only included in the .blend file. Placeholder materials are included for easy application of your custom materials to each object if you're not using the .blend file.

  • FrontBumper2.tif
  • HeadLightsHousingTop3.tif
  • FrontFender2.tif
  • LicensePlateRear.tif
  • RearFender_ChargeLED.tif

Changelog: v1.0.1: Moved TailLights1Glass and TailLights2Glass objects backwards slightly to help avoid interpenetrating the objects behind them.

kborders57 2023-02-15 01:06:56 UTC
Beautiful model. Exterior detail is on point. I broke it down into bite size chunk and redid it but the original segments I left intact. Nice job. Looking forward to more from you. This is my first purchase of a vehicle. The great thing about yours is the quality, the attention to detail and the price. Had you did the entire interior and rigged it, you could've gotten a lot more for the beautiful car.
Nominous 2023-10-07 17:27:24 UTC
My apologies for the late reply--I wasn't able to reply to you during the first few months of seeing your comment and checked again just now. Thank you so much for the kind words and I'm glad the model was useful to you. :) I will definitely consider fully modeling interiors and rigging for future models.
Item rating
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Polestar Precept
Editorial No Ai License 
Polestar Precept
Editorial No Ai License 
Response 0% in 48.0h
3D Modeling
Low-poly Modeling
UV mapping
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3D Model formats

Format limitations
  • Blender (.blend)199 MB
  • Alembic 1.0.1 (.abc)38.3 MB
  • Autodesk FBX 1.0.1 (.fbx)81.5 MB
  • OBJ 1.0.1 (.obj, .mtl)58.5 MB

3D Model details

  • Publish date2022-12-06
  • Model ID#4151649
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Subdivision ready
  • Polygons 1,273,805
  • Vertices 1,290,581
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing