Very high definition Generic Future EV model with detailed interior fully textured. Generic means this car does not exist in reality. Headlights and tail lights are modelled and doors including the trunk can be opened. The model includes detailed modelled tires. Most parts of the model have been created as SubDivision/Meshsmooth surface. This means using the 3ds Max or the Maya versions you can change the resolution/smoothness of the surface very easy. If you import the low resolution of the .obj .fbx or .lwo version into a 3D Software that supports SubDivision surfaces you can also change the resolution/smoothness of the surface very easy. The base version of the model which is not smoothed has of 1111427 polygons.
For other software packages that do not support SubDivision surfaces the model is available in 2 different resolutions ranging from 1111427 to 7582935 polygons.
3ds Max 2016 Format: TurboSmooth is applied so you can set the object resolution as you like. Just use the Named Selection Set TurboSmooth to select the SubD objects and the Named Selection Set interior for the interior. The doors are animated. One version with standard 3ds Max materials applied and one version with VRay materials applied is included.
Maya 2018 Format: A selection set for all SubDivision surface parts is included so you can change the resolution easily. A display layer for the interior is included so you can hide it easily if needed.
FBX/ Cinema 4D R19/ Lwo 6.0 / Obj/ 3ds Format: In 2 different resolutions. Interior and exterior are saved separately so you can use the car also without the interior.
Previews rendered in 3ds Max using VRay.