Optimized as much as possible while striving to maintain visual detail in shading and geometry. All textures are made from scratch using the shader editor in Blender 3.2.2, except for the tire's side text and tread, which are made in Photoshop. The text and tread normal texture format is only in .png due to shading issues in different formats. The tire rim and disc brake pad are not unwrapped and don't have procedural shading because of performance preservation and visual simplicity in their materials. If you need any assistance, feel free to post a comment or send me an email.
The side text may not be 100% accurate with the shown details when comparing it to professionaly manufactured car tires.(Took me about 3 weeks to finally release the model)