It seems like there might be a bit of confusion in your question. If you're looking to create a 3D model of a car with minimal polygons (low-poly), you can follow these general steps using a 3D modeling software like Blender: Keep it Low-Poly:Try to keep the polygon count low by avoiding unnecessary details. Focus on the main shapes and forms of the car. Lighting:Set up basic lighting to visualize how your car model looks in different conditions.
Rendering:Render your model using Blender's rendering engine. Adjust settings like resolution and output format.
Export:If you want to use your model in other software or game engines, export it in a compatible format (e.g., FBX).