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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/19
High detailed 3D model of 2018 Mercedes-Benz S-Class with interior.
Main features: - Originally created with 3ds Max 2015 - Two .MAX files with V-Ray and Standard 3ds Max materials - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 19. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 19 textures, which vary in resolution from 256x256px to 4096x4096px - Previews rendered in 3ds Max 2015 with Corona 5.0
Special notes: - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3DS format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads - .MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used - .MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Software renderer used
Polycounts:.MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 189,859 faces and 218,749 vertices MeshSmooth iteration 1: 758,543 faces and 815,471 vertices MeshSmooth iteration 2: 3,034,172 faces and 3,146,283 vertices
.MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 189,859 faces and 218,749 vertices Subdivision iteration 1: 758,543 faces and 815,471 vertices Subdivision iteration 2: 3,034,172 faces and 3,146,283 vertices
.C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 189,859 faces and 218,749 vertices Subdivision iteration 1: 948,402 faces and 1,034,220 vertices Subdivision iteration 2: 3,224,031 faces and 3,365,032 vertices
.FBX and .OBJ formats (3 files included for each format): low: 189,859 faces and 218,749 vertices medium: 758,543 faces and 815,471 vertices high: 3,034,172 faces and 3,146,283 vertices
.3DS format (3 files included): low: 378,825 faces and 228,035 vertices medium: 1,517,086 faces and 839,991 vertices high: 6,068,344 faces and 3,249,712 vertices