DESCRIPTION

A high-poly 3D model of a 1960's car based on real-life classics like the Ferrari 250. Good for commercial work that may save money not applying for licensing but could still get the point of a Classic car across. Necessary bump maps and texture maps are stored in a zip folder, and some UV maps may require tweaking depending on the file format bought. Textures and objects properly named for easy search. There is no interior of the car, giving options for custom seats and the like. Color shown in the preview is not part of the textures but demonstrates the effect using the bump and roughness nodes. Hood and doors do not open, but the geometry can easily be selected because of the effect of booleans during modeling. Optimized for easy rigging.

Included objects and car parts:

  • Car body
  • Wheels
  • Brakes
  • Chrome Lips and Bumpers
  • Headlights, Signal Lights, Tail Lights, and Reverse Lights
  • Reflectors
  • Texture images (8192x8192 px)
  • .mtl file
  • Small showroom area (for some select file types)

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High Poly Classic 1960s Sports Car Exterior Shell 3D model

Royalty Free License
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Native file format
BLEND
Size: 293 MB
Renderer: Cycles | 2.91
Exchange formats
OBJ
OBJ | 6 files<br />File Size: 784 MB
FBX
Autodesk FBX<br />File Size: 151 MB
GLTF
glTF<br />File Size: 124 MB
TEXTURES
Textures | 6 files<br />File Size: 784 MB
DAE
Collada<br />File Size: 164 MB
ABC
Alembic<br />File Size: 111 MB
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1859026 polygons
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/ 1871484 vertices
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