Low Poly PBR bastion rubble model made for universal engines.Realism and stylization combined to create a versatile piece of medieval debris.Scaled for game engines & centered pivot.Renamed mesh/materials.
Model formats:
Texture Files (PNG):
Unreal setup:Diffuse (1K/4K), Normal (1K/4K), AO (1K/4K)
Unity setup:Diffuse, Normal, AO (all in PNG 1K/4K)
Additional maps:Ambient Occlusion (1K/4K)
Renders done with:Marmoset Toolbag
Asset created using ZBrush, Substance Painter, Maya 2023, and Photoshop.
If there’s anything I can do to improve the presentation or if you need custom formats, just drop me a message!
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