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Pack is not ready to engine, have to import models and textures!
- abandoned_house01 ( 13960 polygons )
- entrance_door ( 820 polygons )
- inside_door ( 553 polygons )
- abandoned _ house02 ( 15007 polygons )
- abandoned _ garage ( 2769 polygons )
- abandoned _ shelter01 ( 3957 polygons )
- abandoned _ shelter02 ( 15562 polygons )
inside the pack
Cryengine.rar(tested in 5.6)
- abandoned_house01.cgf
- entrance_door.cgf
- inside_door.cgf
- abandoned _ house02.cgf
- abandoned _ garage.cgf
- abandoned _ shelter01.cgf
- abandoned _ shelter02.cgf
- materials
- textures: diffuse / ddna / specular 2K or 4K
- cryengine _ help.pdf
Every different texture set using own ddna and specular texture with diffuse variation.
Models have proxy objects and material (empty).
UE4.rar(tested in 4.24)
- abandoned_house01.FBX
- entrance_door.FBX
- inside_door.FBX
- abandoned _ house02.FBX
- abandoned _ garage.FBX
- abandoned _ shelter01.FBX
- abandoned _ shelter02.FBX
- textures: BaseColor / Normal / OcclusionRoughnessMetallic (ORM) 2K or 4K
- ue4 _ help.pdf
Every different texture set using own Normal and ORM with BaseColor variations.
Models have collision object and second Uv channel.
unity.rar(tested in 2019.3.3)
- abandoned _ house01.FBX
- abandoned _ house02.FBX
- abandoned _ garage.FBX
- abandoned _ shelter01.FBX
- abandoned _ shelter02.FBX
- textures: AlbedoTransparency / Normal / MetallicSmoothness / Ambient Occlusion (Ao) 2K or 4K
- unity _ help.pdf
Every different texture set using same Ao texture, own Normal and MetallicSmoothness with Albedo variations.
Models have collider object and second Uv channel.
Add more material ID and create more texture variation.
Want to use for other engine, find every type of texture inside texture sets:Albedo, Diffuse, Roughness, Metallic, Glossiness, Specular, Ambient Occlusion, Normal, Opacity
REVIEWS & COMMENTS
accuracy, and usability.
