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Each lamp is assembled into a separate group. Similar objects are cloned as Instance.
The pivot of each lamp is in the center of the object at the bottom point (coordinate Z = 0).
Most of the objects are made for subsequent mesh smoothing.
The stack of modifiers of objects in .max files is not collapsed.
RECOMMENDATIONS FOR USE:
For close views, if there are not many lampposts, it is recommended to use the default models.
For distant or medium views, it is recommended to disable mesh smoothing (TurboSmooth modifier). Also enable the EditPoly modifier on the diodes, this will simplify it to one quadrangle.
For any questions please write in private messages, I will be happy to answer.
MESH DENSITY:
For close-up rendering (42 different lights in the scene) - object mesh smoothing enabled, 1 iteration):
Polygons: 1 653 268.Vertices: 1 277 782.
For rendering at medium and long distances (42 different lights in the scene) - turn off the TurboSmooth modifier, turn on the EditPoly modifier for diodes (simplifying the diode to one rectangle):