DESCRIPTION

A set of 3D game-ready assets featuring traditional Asian hanging lanterns, with texture and decor variations, designed for use in video games, films, animations, and digital scene design. The collection includes 10 different lantern types, along with several hanging decorations and fringe styles. These customizable elements allow you to mix and match components to create unique lantern designs. With just one set, you can bring the atmosphere of Japan to your game or project, making it perfect for adding authentic cultural details to your digital scenes.

Technical information (per asset)

SM_LanternJapan_02_Lantern_01_A

  • Polycount: 4102 triangles
  • Texture sets number: 1
  • Texture size: 2048х2048
  • PBR Metallic Roughness textures: AmbientOcclusion, BaseColor, Emissive, Metallic, NormalDirectX, NormalOpenGL, Opacity, Roughness, TintMask, TintMaskRGB
  • Model format: fbx

SM_LanternJapan_02_Lantern_02_A

  • Polycount: 3910 triangles
  • Texture sets number: 1
  • Texture size: 2048х2048
  • PBR Metallic Roughness textures: AmbientOcclusion, BaseColor, Emissive, Metallic, NormalDirectX, NormalOpenGL, Opacity, Roughness, TintMask, TintMaskRGB
  • Model format: fbx

SM_LanternJapan_02_Lantern_03_A

  • Polycount: 4340 triangles
  • Texture sets number: 1
  • Texture size: 2048х2048
  • PBR Metallic Roughness textures: AmbientOcclusion, BaseColor, Emissive, Metallic, NormalDirectX, NormalOpenGL, Roughness, TintMask, TintMaskRGB
  • Model format: fbx

SM_LanternJapan_02_Lantern_04_A

  • Polycount: 2948 triangles
  • Texture sets number: 1
  • Texture size: 4096х4096
  • PBR Metallic Roughness textures: AmbientOcclusion, BaseColor, Emissive, Metallic, NormalDirectX, NormalOpenGL, Opacity, Roughness
  • Model format: fbx

SM_LanternJapan_02_Lantern_05_A

  • Polycount: 6122 triangles
  • Texture sets number: 1
  • Texture size: 4096х4096
  • PBR Metallic Roughness textures: AmbientOcclusion, BaseColor, Emissive, Metallic, NormalDirectX, NormalOpenGL, Opacity, Roughness
  • Model format: fbx

SM_LanternJapan_02_Lantern_06_A

  • Polycount: 1466 triangles
  • Texture sets number: 1
  • Texture size: 4096х4096
  • PBR Metallic Roughness textures: AmbientOcclusion, BaseColor, Emissive, Metallic, NormalDirectX, NormalOpenGL, Opacity, Roughness
  • Model format: fbx

SM_LanternJapan_02_Lantern_07_A

  • Polycount: 3684 triangles
  • Texture sets number: 1
  • Texture size: 4096х4096
  • PBR Metallic Roughness textures: AmbientOcclusion, BaseColor, Emissive, Metallic, NormalDirectX, NormalOpenGL, Opacity, Roughness
  • Model format: fbx

SM_LanternJapan_02_Lantern_08_A

  • Polycount: 1314 triangles
  • Texture sets number: 1
  • Texture size: 4096х4096
  • PBR Metallic Roughness textures: AmbientOcclusion, BaseColor, Emissive, Metallic, NormalDirectX, NormalOpenGL, Roughness
  • Model format: fbx

SM_LanternJapan_02_Lantern_09_A

  • Polycount: 2274 triangles
  • Texture sets number: 1
  • Texture size: 4096х4096
  • PBR Metallic Roughness textures: AmbientOcclusion, BaseColor, Emissive, Metallic, NormalDirectX, NormalOpenGL, Opacity, Roughness
  • Model format: fbx

SM_LanternJapan_02_Lantern_10_A

  • Polycount: 1794 triangles
  • Texture sets number: 1
  • Texture size: 4096х4096
  • PBR Metallic Roughness textures: AmbientOcclusion, BaseColor, Emissive, Metallic, NormalDirectX, NormalOpenGL, Roughness
  • Model format: fbx

SM_LanternJapan_02_Fringe_01_A

  • Polycount: 716 triangles
  • Texture sets number: 1
  • Texture size: 2048х2048
  • PBR Metallic Roughness textures: AmbientOcclusion, BaseColor, Emissive, Metallic, NormalDirectX, NormalOpenGL, Opacity, Roughness, TintMask, TintMaskRGB
  • Model format: fbx

SM_LanternJapan_02_Fringe_02_A

  • Polycount: 1775 triangles
  • Texture sets number: 1
  • Texture size: 2048х2048
  • PBR Metallic Roughness textures: AmbientOcclusion, BaseColor, Emissive, Metallic, NormalDirectX, NormalOpenGL, Opacity, Roughness, TintMask, TintMaskRGB
  • Model format: fbx

SM_LanternJapan_02_Rope_01_A

  • Polycount: 16 triangles
  • Texture sets number: 1
  • Texture size: 2048х2048
  • PBR Metallic Roughness textures: AmbientOcclusion, BaseColor, Emissive, Metallic, NormalDirectX, NormalOpenGL, Roughness
  • Model format: fbx

SM_LanternJapan_02_Rope_02_A

  • Polycount: 8 triangles
  • Texture sets number: 1
  • Texture size: 4096х4096
  • PBR Metallic Roughness textures: AmbientOcclusion, BaseColor, Emissive, Metallic, NormalDirectX, NormalOpenGL, Roughness
  • Model format: fbx

REVIEWS & COMMENTS

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accuracy, and usability.
goddammitdonut1973
goddammitdonut1973Community member
This user is part of the CGTrader community
So, I am sitting here putting this together for my friend and I have to tell you. Some of you creators are so intelligent that you think everyone is. This is hugely confusing, and I have no idea what texture goes to the fringe because there is no texture with the word fringe in it. I have no idea why all of the pieces are in separate FBX files. I am just letting you know that there are a lot of dumb folks out here like me and you might have more likes if you made it a bit simpler. Thank you.
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Japanese Lanterns Set Low-poly 3D model

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Autodesk FBX<br />Version: 2025<br />File Size: 240 MB
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