Kroen3DArt
Cute!
A real-time baroque wig rendered in Marmoset and Unreal Engine
What you get:
Unreal Engine scene; Marmoset scene; FBX, OBJ hair meshes (34 507 tris), feathers (340 tris), flowers (25 323 tris); Maya file with separate hair layers; Full face model and pose model; Textures 2K: Alpha, Diffuse, Normal, Flow, Depth, Roots, Specular, ID, AO in PNG; Textures for feathers and flowers